Thank you, Abel, for finding something more fun to do on a Sunday afternoon than a first-order logic problem set. The
traer particle system physics engine, developed by our friends at Princeton, is a package for the
Processing programming language that abstracts much of the gross minutiae of the force-modeling process behind a clever object oriented API.
I extended the concept behind one of the example applets to include a *few* more particles. It's sort of fun to play with:


Here's the
source. Also, the
default picture I used when writing the thing. In accord with the lore of one physics instructor Tom Haff, we find it appropriate to remark, "PTOA!"
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